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| Hackers Handicaps Hey folks, well down under summer is approaching and along with it comes daylight saving. Bunch of guys from work getting ready or the next season of twilight golf. Now we don't have enough to form a full on social club and there is a couple of us with AGU Handicaps but the other guys have no interest in joining a club to register cards etc. But to add some spice to the "competition" and to fully enable bragging rights around the office what would be the most sensible way to develop a "handcap" for the "Non golfers" could it be as simple as par 36 you shot a 50 to be 14 over therefore we will make your handcap 14 or is there a more scientific method.....Any thought ideas to add some spice |
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| Re: Hackers Handicaps That is what I would do, though you do need to be careful to factor in how dificult/easy the course is where the 50 is shot, or do that for everyone so as not to penalize those with handicaps. Also adjust it every week. As for spice, lot of things you can do but to start how many players are we talking about?? |
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| Re: Hackers Handicaps For guys who don't carry handicaps, why not play Bing, Bang, Boom (or Bingo, Bango, Bongo). This doesn't work too well with ready golf, however. Anyway, points are awarded as follows: The first point is awarded for the first guy on the green. The second point is awarded for the guy closest to the pin, once everyone is on the green. The third point is awarded for the first guy to hole out. You can see why the guy who's away needs to play first. |
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| Re: Hackers Handicaps We did something similar at a placed I used to work at – we all started off on 28 handicaps for first round of golf regardless of whether you had an official handicap or not – what ever we shot gave us the handicap for the following weeks game, as it was mainly for fun it worked quite well everyone had a chance of winning and you didn’t mind to much if you had a stinker one week as it gave you a few extra shots the following game. It also stops the people who actually play lower than their official handicap from winning all the time |
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| Re: Hackers Handicaps We did something similar for the golfers without an official handicap (including me!) when we started a little society. First round without a handicap was to establish your handicap. You shoot 90 on a par 72 course you get an 18 handicap. Then your next handicap is calculated on the progressing average of your rounds. So following scores of 86 and 91 would give you a new handicap of 17 as (90+86+91)/3-72 equals 17. The kicker is that if you win a competition, your handicap is dropped by 2 strokes instantly. This stops people being bandits and walking away with the prizes too often. It's not very scientific but it means that those with good official handicaps can still win, while being fair to those new to the game. I've played bingo, bango, bongo before and while it's fun, it's a slow game as people start taking more shots, like hitting to miss the green so that when they do chip to get on they win the bango.
__________________ Cleveland Launcher 460 - Aldila NV 65 x-stiff Callaway Big Bertha 3W - Aldila NV 75 x-stiff TaylorMade Rescue Dual TP (16°, 19°) stiff Mizuno MP-32 2-PW Rifle Flighted 6.0 Titleist Vokey Wedges 52°, 56°, 60° Scotty Cameron Circa 62 #3 35/330 |
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| Re: Hackers Handicaps Quote:
cheers, Wayne |
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| Re: Hackers Handicaps here are a couple of games that might work. I assume you would rather play your own ball rather then scramble. On the 1-2-3 I know at my Dad's club they usually decide to use so many of the 4 scores on the par 3's and so many on the par 4's and so many on the par 5's, prior to the round (they just do not rotate the way it is described below). they have a weekly group of 20 and that's all they play. usually a player from the losing team from the week before picks new foursomes and comes up with the game (i.e. use 3 players on par 3's and 1 player on par 5's, he says it is amazing how the long hitters usually tend to have more players on par 5's count ). Each team throws in so much money and they pay half back to the winning team and half goes into a a skins game to be divided among those having the only natural birdie on a hole usually shared by the team). And they do handicap them if your a 5 handicap you get your 5 strokes on the 5 toughest holes. !9 you get a stroke on every hole, plause 2 on the toughest hole.The money ball game is similar but puts more pressure on 1 player every hole. And takes some thought on how to write your card out. Definition: "1-2-3 Best Ball" is a competition format for 4-person teams. Each player on the team plays his own ball throughout the round. On each hole, a predetermined number of the lower scores is used. One the first hole, the lowest score among the four players counts as the team score. On the second hole, the two lowest scores become the team score. On the third hole, the three lowest scores become the team score. On the fourth hole, it's back to the one lowest score, and so on throughout the round. 1-2-3 Best Ball is a good way to keep all the players involved in the fate of their team. Definition: While there might be slight variations from game to game, Devil Ball is usually just another name for Money Ball, Lone Ranger, Yellow Ball, Pink Ball or Pink Lady. They all mean basically the same thing. The basics are this: In Devil Ball, groups of four tee off in a competition. On each hole, two scores are combined to create one team score. One of those scores is from the person playing the "devil ball." So when it's your turn to play the Devil Ball, the onus is on you to come through for the team because your score is going to count. The second score used is usually the low ball of the other three players on the team (however, the other three players might be required to play a scramble or best ball or any other format to produce the second score). The two scores are added together for the team score. Before teeing off in Devil Ball, players are designated A, B, C and D, and the devil ball rotates among players throughout the round (A on the first hole, B on the second, and so on). Also I played a game I believe was called a pro/ameture 4 ball, where you used the lowest 2 handicpped scores and the lowest 2 natural scores on the every hole. Though that was a good game where you had a couple high handicappers with a couple low handicappers. Not sre how it works with 4 similar handicappers. Bob |
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| Re: Hackers Handicaps |